Explore Biome
A quest objective completed by visiting biomes. It reads the same discovery record the tracker fills in, so "go find the corrupted forest" needs no trigger wiring: walking into the biome is the completion condition.
Fields
| Field | Type | Description |
|---|---|---|
quest | Ref | The quest this objective belongs to |
display | Var<String> | Text shown to the player |
biomes | List<String> | Biomes the player has to discover |
requireAll | Boolean | Require every listed biome instead of any single one |
criteria | List<Criteria> | Conditions for the objective to be shown |
Behaviour
Discovery is permanent: a player who visited a biome before the quest started already satisfies the objective. That is usually what you want for exploration quests, but it means an objective meant to send players somewhere they have already been will complete instantly.
Requirements
Requires the Quest extension.
Example
display: Find the corrupted forest
biomes: [typewriter:corrupted_forest]
requireAll: false