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puzzle_coop_pressure

Several players must stand on plates at the same time and stay there long enough. One player leaving early fails the attempt.

Fields

FieldTypeDescription
platesList<Var<Position>>Plate positions where players must stand.
requiredPlayersVar<Int>Distinct players required on plates simultaneously.
holdDurationVar<Double>Seconds the plates must stay activated.
solveSoundSoundPlayed when all plates are held long enough.
failSoundSoundPlayed when a player leaves early.

See the shared puzzle fields for lifecycle, timing and trigger options.

How could this be used?

A gate that only a party can open. Set isShared to true so the whole group advances the same board rather than each player fighting their own copy.