protection_global) is a special entry that applies its flags to an entire world (or all worlds by default). It is used to define “server-wide” defaults like disabling mob griefing or enabling PvP everywhere.
How it Works
The Global Artifact has the lowest priority (fallback). If a player is in a specific region, that region’s flags will override the Global Artifact. If they are in the “wilderness” (no specific region), the Global Artifact’s rules apply.Example Use Cases
- Wilderness Protection: Prevent all building unless inside a specific region.
- Global Mechanics: Disable phantom spawns or fire spread server-wide.
- Safety: Enabling
fall-damage: falseglobally for a hub world.
[!NOTE] There is usually only one Global Artifact per setup, but you can target specific worlds if needed.