protection_region) stores the runtime data for a specific protected zone, most importantly its physical shape and world location.
Boundary Management
Unlike standard entries, the Region Artifact’s coordinates are typically managed through in-game selection tools rather than manual JSON editing.Shapes Supported
- Cuboid: A simple 3D box defined by two corners.
- Cylinder: A circular zone with a specific radius and height.
- Polygon (Prism): A complex shape defined by multiple 2D vertices extruded vertically.
Usage
When a player edits a region using/protection edit <id>, they are modifying the geometry stored in this artifact.
| Field | Description |
|---|---|
name | Human-readable name shown in placeholders and info. |
shape | Technical geometric data (coordinates, vertices). |
owners / members | Local overrides for this specific instance (if applicable). |
[!IMPORTANT] This artifact requires FastAsyncWorldEdit (FAWE) to handle the geometric calculations and selection visualizations.