quest_codex
Quest Codex Global Settings — misc entry.
Entry Information
| Property | Value |
|---|---|
| Entry ID | quest_codex |
| Type | Misc |
| Color | Yellow |
| Icon | mdi:book-open-variant |
Fields
| Field | Type | Description |
|---|---|---|
soundOnOpen | Sound | Sound played when a menu is opened. |
soundOnSwitch | Sound | Sound played when switching between categories/menus. |
soundOnClick | Sound | Sound played when clicking a navigation button. |
soundOnTrack | Sound | Sound played when tracking a quest. |
soundOnUntrack | Sound | Sound played when untracking a quest. |
defaultRows | Int | Default number of inventory rows for category menus (3-6). |
nowTrackingMessage | String | Message shown when a player starts tracking a quest. Placeholders: {quest} |
stoppedTrackingMessage | String | Message shown when a player stops tracking a quest. Placeholders: {quest} |
questInactiveMessage | String | Message shown when clicking an inactive quest. Placeholders: {quest} |
questCompletedMessage | String | Message shown when clicking a completed quest. Placeholders: {quest} |
categoryProgressMessage | String | Lore line showing category progress. Placeholders: {completed}, {total} |
categoryClickHint | String | Lore hint telling the player to click to see quests. |
questTrackHint | String | Lore hint telling the player to click to track/un-track this quest. |
mainMenuTrigger | Ref<TriggerableEntry> | Entry triggered to open the main menu (e.g. an open_gui entry) when no category_menu with an empty category exists. Used by /tw codex and the BACK button. |
Usage Example
- entry: quest_codex
name: "Quest Codex Global Settings"
soundOnOpen: ""
soundOnSwitch: ""
soundOnClick: ""
soundOnTrack: ""
soundOnUntrack: ""
defaultRows: 0
nowTrackingMessage: ""
stoppedTrackingMessage: ""
questInactiveMessage: ""
questCompletedMessage: ""
categoryProgressMessage: ""
categoryClickHint: ""
questTrackHint: ""
mainMenuTrigger: ""