Quest Codex Config
Manifest entry that overrides the default Quest Codex configuration. Any field left empty uses the built-in default. Only one entry is needed — it applies globally.
Top-Level Fields
| Field | Type | Default | Description |
|---|---|---|---|
soundOnOpen | Sound | item.book.page_turn | Sound played when a menu opens. |
soundOnSwitch | Sound | item.flintandsteel.use | Sound played when switching between menus. |
soundOnClick | Sound | item.flintandsteel.use | Sound played on any navigation click. |
soundOnTrack | Sound | entity.arrow.hit_player | Sound played when tracking a quest. |
soundOnUntrack | Sound | entity.arrow.hit_player | Sound played when untracking a quest. |
defaultRows | Int | 4 | Default inventory rows for category menus (3-6). |
nowTrackingMessage | String @Placeholder @Colored | "<green>Tu suis maintenant : {quest}</green>" | Message when tracking starts. {quest} → quest name. |
stoppedTrackingMessage | String @Placeholder @Colored | "<gray>Tu ne suis plus : {quest}</gray>" | Message when tracking stops. |
questInactiveMessage | String @Placeholder @Colored | "<gold>{quest} — Commence cette quete !</gold>" | Message when clicking an inactive quest. |
questCompletedMessage | String @Placeholder @Colored | "<green>{quest} — Completee !</green>" | Message when clicking a completed quest. |
categoryProgressMessage | String @Placeholder @Colored | "<gray>{completed}/{total} quetes</gray>" | Lore line for category progress. {completed} and {total} variables. |
categoryClickHint | String @Placeholder @Colored | "<yellow>Clique pour voir les quetes</yellow>" | Lore hint for category items. |
questTrackHint | String @Placeholder @Colored | "<yellow>Clique pour suivre</yellow>" | Lore hint for quest items. |
mainMenuTrigger | Ref<TriggerableEntry> | (empty) | Entry triggered to open the main menu (e.g. an open_gui entry) when no category_menu with an empty category exists. Used by /tw codex and the codex BACK button. (Since 0.3.0.) |
Note: The
Soundtype follows Typewriter's standard sound format withsoundIdandsoundSource. To mute a sound, set its volume to0.
Custom main menu via mainMenuTrigger
If your main hub is a custom open_gui menu (GUI Extension) instead of an auto-generated codex main menu, point mainMenuTrigger at it:
{
"type": "quest_codex",
"id": "my_codex_config",
"mainMenuTrigger": "my_main_menu_gui"
}
With this set, /tw codex and every codex BACK button open your custom menu.
Usage
Create one entry in any compiled page JSON to customize the global behavior. Only one entry is loaded — if multiple exist, the last one wins.
{
"type": "quest_codex",
"id": "my_codex_config",
"name": "My Codex Config",
"defaultRows": 5,
"nowTrackingMessage": "<green>Now tracking: {quest}</green>",
"soundOnOpen": {
"soundId": { "type": "default", "value": "minecraft:item.book.page_turn" },
"soundSource": { "type": "master", "value": false },
"volume": 1.0,
"pitch": 1.0
}
}
Template Variables
| Variable | Available In | Description |
|---|---|---|
{quest} | All message fields | The quest's display name. |
{completed} | categoryProgressMessage | Number of completed quests. |
{total} | categoryProgressMessage | Total quests in the category. |