Parkour End Point
| Property | Value |
|---|---|
| Entry ID | parkour_end_point |
| Type | Static |
| Color | MediumSeaGreen |
| Icon | fa6-solid:check |
Description
A static entry that defines an end position for a parkour arena. When a player enters the detection radius, the parkour run is completed, the timer stops, and the completion time is recorded.
Fields
| Field | Type | Description |
|---|---|---|
parkour | Ref<ParkourArenaDefinition> | Linked parkour arena |
location | Var<Position> | Position |
radius | Var<Double> | Detection radius in blocks |
particle | ParkourParticleEffect? | Particle effect (optional) |
Usage Example
parkour_end_point:
parkour: ref:my_parkour_arena
location: <world,110,80,210>
radius: 2.0
particle: TOTEM_OF_UNDYING
When the player steps within 2 blocks, the run ends. A totem particle effect celebrates the completion.