Player Events
Comprehensive triggers for player-centric actions.
Event Library
- Movement — Sneak, Sprint, Flight, Teleport.
- Interaction — Bed, Bucket, Drops.
- Status — Respawn, Level, Gamemode.
- Fishing — Casting and catching.
- Portal — Nether/End portal usage.
- Harvest — Crop harvesting.
Configuration
Movement Events
Events related to physical movement states.
player_toggle_sneak_event: Toggling sneak.player_toggle_sprint_event: Toggling sprint.player_toggle_flight_event: Toggling creative flight.player_teleport_event: Teleporting via command or plugin.
Interaction Events
player_bed_enter_event: Getting into bed.player_bed_leave_event: Getting out of bed.player_drop_item_event: Dropping items (Q).player_swap_hand_items_event: Swapping offhand (F).
Status Events
player_respawn_event: Respawning after death.player_level_change_event: XP level change.player_gamemode_change_event: Switching gamemode.player_changed_world_event: Moving between worlds.
player_fish_event
Triggers when using a fishing rod.
state — FishingState
State to filter: CAUGHT_FISH, FISHING, REEL_IN, IN_GROUND.
player_portal_event
Triggers when a player uses a portal.
| Property | Value |
|---|---|
| Entry ID | player_portal_event |
| Type | Event |
| Color | Yellow |
| Icon | mdi:portal |
This entry has no configurable fields.
player_harvest_block_event
Triggers when a player harvests crops.
| Property | Value |
|---|---|
| Entry ID | player_harvest_block_event |
| Type | Event |
| Color | Green |
| Icon | mdi:barley |
This entry has no configurable fields.
Examples
player_respawn_event:
actions:
- title_action:
title: "<green>Respawned!"
player_toggle_sneak_event:
actions:
- potion_effect_action:
type: INVISIBILITY
duration: 20