Parkour Checkpoint
| Property | Value |
|---|---|
| Entry ID | parkour_checkpoint |
| Type | Static |
| Color | Yellow |
| Icon | fa6-solid:flag-checkered |
Description
A static entry that defines a checkpoint for a parkour arena. Checkpoints are ordered in the arena definition. When a player enters the detection radius, the checkpoint is recorded. If the player fails later, they respawn at the last checkpoint reached.
Fields
| Field | Type | Description |
|---|---|---|
parkour | Ref<ParkourArenaDefinition> | Linked parkour arena |
location | Var<Position> | Position |
radius | Var<Double> | Detection radius in blocks |
particle | ParkourParticleEffect? | Particle effect (optional) |
Usage Example
parkour_checkpoint:
parkour: ref:my_parkour_arena
location: <world,105,70,205>
radius: 1.5
particle: VILLAGER_HAPPY
When the player steps within 1.5 blocks, the checkpoint is saved. Happy villager particles mark the checkpoint location.