メインコンテンツまでスキップ

Parkour Checkpoint

PropertyValue
Entry IDparkour_checkpoint
TypeStatic
ColorYellow
Iconfa6-solid:flag-checkered

Description

A static entry that defines a checkpoint for a parkour arena. Checkpoints are ordered in the arena definition. When a player enters the detection radius, the checkpoint is recorded. If the player fails later, they respawn at the last checkpoint reached.

Fields

FieldTypeDescription
parkourRef<ParkourArenaDefinition>Linked parkour arena
locationVar<Position>Position
radiusVar<Double>Detection radius in blocks
particleParkourParticleEffect?Particle effect (optional)

Usage Example

parkour_checkpoint:
parkour: ref:my_parkour_arena
location: <world,105,70,205>
radius: 1.5
particle: VILLAGER_HAPPY

When the player steps within 1.5 blocks, the checkpoint is saved. Happy villager particles mark the checkpoint location.