modelengine_stance_data
ModelEngine stance configuration for day/night animations — data entry.
Entry Information
| Property | Value |
|---|---|
| Entry ID | modelengine_stance_data |
| Type | Data |
| Color | Cyan |
| Icon | fa6-solid:masks-theater |
Fields
| Field | Type | Description |
|---|---|---|
dayIdleStance | Var<String> | Stance to use during day time when idle (overrides default idle) |
dayWalkStance | Var<String> | Stance to use during day time when walking (overrides default walk) |
nightIdleStance | Var<String> | Stance to use during night time when idle (overrides default idle) |
nightWalkStance | Var<String> | Stance to use during night time when walking (overrides default walk) |
attackStance | Var<String> | Stance to use when attacking (overrides default attack) |
hurtStance | Var<String> | Stance to use when taking damage (overrides default hurt) |
deathStance | Var<String> | Stance to use when dying (overrides default death) |
jumpStance | Var<String> | Stance to use when jumping (overrides default jump) |
runStance | Var<String> | Stance to use when running (overrides default run) |
sitStance | Var<String> | Stance to use when sitting (overrides default sit) |
sleepStance | Var<String> | Stance to use when sleeping (overrides default sleep) |
eatStance | Var<String> | Stance to use when eating (overrides default eat) |
lookStance | Var<String> | Stance to use when looking around (overrides default look) |
celebrateStance | Var<String> | Stance to use when celebrating (overrides default celebrate) |
interactStance | Var<String> | Stance to use when interacting (overrides default interact) |
enableDayNightCycle | Boolean | Enable automatic day/night stance switching |
dayStartTime | Long | Time threshold for day (0-24000, default: 0 = dawn) |
nightStartTime | Long | Time threshold for night (0-24000, default: 13000 = sunset) |
Usage Example
- entry: modelengine_stance_data
name: "ModelEngine stance configuration for day/night animations"
dayIdleStance: ""
dayWalkStance: ""
nightIdleStance: ""
nightWalkStance: ""
attackStance: ""
hurtStance: ""
deathStance: ""
jumpStance: ""
runStance: ""
sitStance: ""
sleepStance: ""
eatStance: ""
lookStance: ""
celebrateStance: ""
interactStance: ""
enableDayNightCycle: false
dayStartTime: 0
nightStartTime: 0