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Archery

⚠️ Deprecated — This extension is no longer maintained and will be replaced by the upcoming MiniGame extension.

The Archery Game Extension enables the creation of archery-based minigames where players can compete for points in defined arenas.

Entry Library

Actions

Commands to control the minigame flow.

Definitions

Setup arenas and game rules.

Artifacts

Runtime data management.

Quick Start

  • 1. Define — Add definition entries: archery_game_definition. These define the structures, entities, or rules the extension operates on. → archery_game_definition
  • 2. Create Storage — Add artifact entries to persist data: arena_artifact. → arena_artifact
  • 3. Trigger Actions — Use action entries to interact with the extension: archery_join, archery_quit. Trigger them from commands, NPCs, events, or other entries. → archery_join → archery_quit

Placeholders

Global placeholders pattern: %typewriter_archery_<type>_<definition_id>_<mode>%

PlaceholderDescription
%typewriter_archery_top_<id>_MAX_TARGET%Top score for Max Target mode.
%typewriter_archery_top_<id>_TIME_ATTACK%Top score for Time Attack mode.
%typewriter_archery_player_top_<id>_MAX_TARGET%Player's personal best (Max Target).
%typewriter_archery_player_top_<id>_TIME_ATTACK%Player's personal best (Time Attack).